Dear friends! We, like you, are waiting for the release of the game, and we are doing our best to make this happen as soon as possible. From the very beginning of the project, we set ourselves a certain level of quality, and professional pride doesn't allow us to fall below it. Having comploeted all the main gameplay...
- Who are we? - We're survivors! - What do we want? - PvP and swag! - Where will we find all this? - In the city by the sea! A two-minute walk from the central safe zone is a quiet port town "Beregovoy". ("Coastal town") Beautiful sea views, cozy rusty playgrounds, ruins of a shop within walking distance, PvP and...
Project Deadside along with another 4 games won the Grand Prix in the competition developers on Unreal Engine. We attended the Dev Gamm conference in Minsk and participated in the awards ceremony from Epic Games, Kefir and other sponsors of the competition. Thanks to everyone who supported us throughout the...
Friends, we have finished working on a new batch of animations for weapons, as well as working on creating content for the urban environment. https://youtu.be/1rZMEt7QAe8
Hi all! This video will spill the beans about our progress on the Deadside game. We will tell you about some modifications we made to the Unreal Engine 4 - about subsystems we developed to make the process of designing the PVE part of the game easier than ever before. And then, finally, you will see the our top-secret...
Deadside passed the first qualifying round in the competition from Epic Games and Disgusting Men! The jury selected 50 games out of more than 180 applications. Fighters, support us and leave your likes and comments on the Deadside page: https://unrealcontest.disgustingmen.com/game/71/
- Who are we? - We're survivors!!! - What do we want? - To survive!!! - What do we want even more? - Mmm... Lots of rust and dirt? - Right!!! The car park is to create a gaming environment is expanding and this time we had a VAZ 2108. Almost new! As for the car, which will be able to ride with the wind and a little...
At the final stage of work on the animations of pistols and submachine guns. P.S. Recharge P90 is still in the process of sounding. In the video, it is temporarily without sound. https://youtu.be/G2Hg0z6zYVE
Friends, in continuation of our previous post, we decided to show the optimization results with live numbers in our small test video. During testing around the player spawn 100 bots that move in large groups on random points of patrol. The radius of spawn bots is 150 meters. The test was conducted on Ryzen 5 2600,...